• Book: AmigaOS 3.2 – The manual

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    14,90 39,90 
    A practical guide to the Amiga operating system for beginners, advanced users and professionals. "AmigaOS 3.2 - The manual" is the comprehensive reference book for the current Amiga operating system. The book presents the operating system from A to Z and provides tips and tricks for efficient use, explained simply and comprehensibly. The book is aimed at ambitious users who want to master the basics of the operating system, learn more in-depth techniques and gain an insight into the possibilities for advanced use of the system. And it is intended to awaken the desire to use and get back into using the system and pave the way for the basics beyond the operating system.
  • First edition in German: As sharp as a cutlass!

    "Do what you want, but create cool stuff!" - George Lucas on May 1, 1982. For George Lucas, that was the only goal he set for his twenty young, ambitious, funny, and badly coiffed game designers as a framework for creating their own computer games. Lucasfilm Games ™ and later LucasArts ™ subsequently became a legendary game company, including the release of The Secret of Monkey Island ™ in 1990. The most famous point'n'click adventure game owes its legendary reputation to its gorgeous anachronistic world full of colorful pirates and its humor inspired by Monty Python, but also simply to the fact that it revolutionized an entire genre.
  • Available as of December 2022!

    New and exclusive first German edition!

    This masterfully designed, oversized hardcover art book invites readers to a visual journey through the world of Assassin's Creed Valhalla: a world steeped in the rugged beauty of Viking life, rich in fascinating characters and breathtaking landscapes. The Assassin's Creed series is known for its skillful mix of historical fiction, epic environments and thrilling action. This artbook offers a glimpse into the captivating art direction of Assassin's Creed Valhalla, the first title in the series, which sets the stage for Norse culture and the Viking invasion of England in the 9th century.
  • 30 untold stories about a computer giant

    Now available in German! "Commodore: The Inside Story" takes you on a journey through the exciting world of Commodore, the legendary technology company that played a major role in shaping the computer revolution - from its humble beginnings to its rise as the undisputed icon of the home computer era to the company's final crash due to fatal mismanagement.
  • English edition!

    From Vultures to Vampires is the fascinating true account of what happened to Commodore after the fateful New York auction sale of 1995. Volume 2 chronicles the machinations and intricate shell games surrounding the Amiga's ownership from 2005 to 2010. The heated battle for the post-Commodore Amiga crown led to the ongoing development of competing next-generation PowerPC-based computers and operating systems. As companies faded from the scene, new champions took up the challenge of keeping the Amiga dream alive. The twists and turns involving Commoodore's trademarks were more convoluted. with repeased opportunistic attempts to control the Commodore brand, something that continues to this day.
  • English edition!

    From Vultures to Vampires is the fascinating true account of what happened to Commodore after the fateful New York auction sale of 1995. Volume 3 covers the period from 2010 to 2023 and follows the continuing evolution of next-generation PowerPC Amiga systems and the coming-of-age 68K emulation, coupled with the rise of cycle-accurate FPGA-based Amiga clones. Thanks to the vibrant community of enthusiasts, developers and makers, plus a few intrepid companies and individuals who, against all odds, continue to pour vast amounts of money into new hardware and software, the Amiga truely is the computer that refuses to die.
  • New from our friends at Gameplan Verlag: 50 years of screen fun and digital action, chronologically and in-depth in plain language, technical tables and over 800 photos. The greatly expanded and updated new edition of the popular reference book on video game hardware shows all consoles, handhelds and computers from America, Japan and Europe, presents classic software in authentic pixels, provides background information and historical facts. 550 dream devices, million-sellers from Atari VCS to Commodore Amiga and SNES to PS5 and Steam Deck, but also derailments and exotic variants presented in full-color chapters and detailed appendices - for all those who want to play, collect and know all their lives.
  • Joysticks

    17,80 
    The joystick is the interface between man and screen action, between reality and fantasy. Millions of players have been turning and pressing it for 30 years. Joysticks, the second work from Gameplan, is the book on the most beautiful accessory in the world, an encyclopedia and illustrated history of input devices.

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