- German edition Publication date: October 18, 2025 Hans Ippisch tells his extraordinary journey through four decades of gaming history - from the first steps on the Commodore 64 to innovative VR worlds. As a developer, editor-in-chief, CEO and visionary, he not only witnessed but actively shaped the German gaming landscape. This book is a comprehensive account of the video games industry through the eyes of an insider. While Ippisch's personal story forms the central theme, he paints a detailed picture of the entire gaming industry - from technical breakthroughs to business turning points and cultural changes.
German edition
"How far would you go for love?" This deeply human question is at the heart of The Last of Us, one of the most impressive works in video game history. It also forms the starting point for the new book "The Last of Us - In Search of Humanity". Author Nicolas Deneschau embarks on an intensive search for the emotional depth and narrative power of this modern classic. With numerous illustrations, exciting background stories and a media science-based approach, the book is aimed at fans of The Last of Us as well as gamers, those interested in culture and anyone who wants to understand how emotional storytelling works today. It is also an invitation to (re)discover the art form of gaming using The Last of Us as an example.Second, updated and extended edition!
"Do what you want, but create cool stuff!" - George Lucas on May 1, 1982. For George Lucas, that was the only goal he set for his twenty young, ambitious, funny, and badly coiffed game designers as a framework for creating their own computer games. Lucasfilm Games ™ and later LucasArts ™ subsequently became a legendary game company, including the release of The Secret of Monkey Island ™ in 1990. The most famous point'n'click adventure game owes its legendary reputation to its gorgeous anachronistic world full of colorful pirates and its humor inspired by Monty Python, but also simply to the fact that it revolutionized an entire genre. This second edition contains two new bonus chapters, 36 additional pages of pictures, and lots of new anecdotes and trivia that would make even the parrot dizzy. And, of course, this edition is also free of grog stains.Available as of December 2022!
New and exclusive first German edition!
This masterfully designed, oversized hardcover art book invites readers to a visual journey through the world of Assassin's Creed Valhalla: a world steeped in the rugged beauty of Viking life, rich in fascinating characters and breathtaking landscapes. The Assassin's Creed series is known for its skillful mix of historical fiction, epic environments and thrilling action. This artbook offers a glimpse into the captivating art direction of Assassin's Creed Valhalla, the first title in the series, which sets the stage for Norse culture and the Viking invasion of England in the 9th century.- New from our friends at Gameplan Verlag: 50 years of screen fun and digital action, chronologically and in-depth in plain language, technical tables and over 800 photos. The greatly expanded and updated new edition of the popular reference book on video game hardware shows all consoles, handhelds and computers from America, Japan and Europe, presents classic software in authentic pixels, provides background information and historical facts. 550 dream devices, million-sellers from Atari VCS to Commodore Amiga and SNES to PS5 and Steam Deck, but also derailments and exotic variants presented in full-color chapters and detailed appendices - for all those who want to play, collect and know all their lives.
- The joystick is the interface between man and screen action, between reality and fantasy. Millions of players have been turning and pressing it for 30 years. Joysticks, the second work from Gameplan, is the book on the most beautiful accessory in the world, an encyclopedia and illustrated history of input devices.
- Over the course of some 420 pages, Commodore Amiga: a visual compendium showcases more than 140 of the biggest titles, bringing them vividly to life with a double-page screen grab or loading page. Each is accompanied by quotes and commentary from renowned Amiga artists, developers and publishers, including R.J. Mical, David Braben, Sid Meier, Ron Gilbert, Julian Eggebrecht, Tobias Richter, Dave Gibbons and many more. Publisher: Bitmap Books Language: English
- It would be a massive understatement to say that the Super Nintendo had big shoes to fill in the early 1990s. Nintendo's previous console the NES (or Famicom as it was known in its native Japan) enjoyed seven years of almost unrivalled dominance following its initial launch in Japan in 1983 and had almost single-handedly rehabilitated the home video game market, turning Nintendo into a household name across the globe. Publisher: Bitmap Books Language: English
- From Ants to Zombies comes as a hardback, with a unique glow-in-the-dark logo and text. As with all our publications, we print lithographically on high-quality paper to showcase the gorgeous visuals as the games deserve. We also use thread sewn binding for extra durability and the ability to lay the book open flat. The cover features a specially created artwork by artist Vasilis Zikos. Publisher: Bitmap Books Language: English
- Enter a world of nostalgic bullet hell with Run ’n’ Gun: A History of On-Foot Shooters, written by award-winning video game journalist and comic book author Dave Cook. Hot on the heels of Cook’s previous Bitmap Books release, Go Straight: The Ultimate Guide to Side-Scrolling Beat Em Ups, this new project charts 40 years of run ’n’ gun history across over 496 gorgeous pages. Publisher: Bitmap Books Language: English
- A Tale of Two Halves takes you on a fascinating journey from the very first examples of the form all the way through to the genre’s 2000s’ heyday. It hits the back of the net with expert analysis of over 400 football games, including Sensible Soccer, Kick Off, Match Day, FIFA, Pro Evolution Soccer, This Is Football, Championship Manager, Premier Manager, and both old-school and new-school Football Manager. Gathered together in a single volume, that remarkable spread of releases presents a surprising variety of interpretations of the beautiful game, showcasing one of the medium’s most creative, beguiling realms. Publisher: Bitmap Books Language: English
30 untold stories about a computer giant
Now available in German! "Commodore: The Inside Story" takes you on a journey through the exciting world of Commodore, the legendary technology company that played a major role in shaping the computer revolution - from its humble beginnings to its rise as the undisputed icon of the home computer era to the company's final crash due to fatal mismanagement.- Shorter, faster, smarter: In FOR BASIC TO ONE-LINERS, minimalism meets programming. This book offers a comprehensive introduction to the world of BASIC one-liner programming on 8-bit computers. One-liner programming is a technique in which complex tasks, graphic and sound effects and even entire games are realised in just a single line of code with up to 80 characters. This minimalist approach requires precision and creativity in order to create efficient yet powerful programs - with as few characters and as little processing time as possible. This is exactly where FOR BASIC TO ONE-LINERS comes in.