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	<title>Commodore &#8211; Look Behind You</title>
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	<link>https://lookbehindyou.de/en/</link>
	<description>publishing extravaganza</description>
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		<title>Commodore 64: a visual compendium (Bitmap Books)</title>
		<link>https://lookbehindyou.de/en/product/n64-a-visual-compendium-bitmap-books-kopie/</link>
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		<dc:creator><![CDATA[Simon Neumann]]></dc:creator>
		<pubDate>Fri, 07 Feb 2025 13:26:54 +0000</pubDate>
				<guid isPermaLink="false">https://lookbehindyou.de/?post_type=product&#038;p=24914</guid>

					<description><![CDATA[Commodore 64: a visual compendium features well over a hundred titles, represented by beautiful in-game shots or loading screens, plus a gallery of artwork by legendary Zzap!64 artist Oliver Frey. Also included is a series of features, including profiles of key Britsoft developers, interviews with famous C64 artists, a look back at the demo scene,]]></description>
										<content:encoded><![CDATA[<p>Commodore 64: a visual compendium celebrates one the most popular home computers of all time, taking you on a journey through the C64’s varied and colourful gaming library, starting in 1982, with early releases like Jupiter Lander and Beach Head, and travelling forward through the decades.</p>
<p>The 1980s saw an array of amazing C64 titles: think Dropzone, Impossible Mission, Elite, Mercenary, Uridium, The Last Ninja… These and others represented an incredible variety of genres, from shoot ’em ups to puzzlers, racing games to arcade adventures, plus games that still defy categorisation – The Sentinel, anyone? By the time the 1990s rolled around, talented coders were making the machine do things the original hardware designers didn’t think were possible; games like Turrican, Creatures and Lemmings showed that there was life left in the old CPU yet. Even when Commodore went bust, and the computer was no longer being manufactured, the games still kept coming.</p>
<p>So, this book pays homage not only to the seminal games of the C64’s official lifespan, but also to the developers that kept the system alive, featuring games that were completed and released a decade after the last boxed C64 left the high street.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">24914</post-id>	</item>
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		<title>FOR BASIC TO ONE-LINERS: Creative one-liner programming with 8-bit-BASIC</title>
		<link>https://lookbehindyou.de/en/product/for-basic-to-one-liners/</link>
					<comments>https://lookbehindyou.de/en/product/for-basic-to-one-liners/#comments</comments>
		
		<dc:creator><![CDATA[Nico Barbat]]></dc:creator>
		<pubDate>Fri, 24 May 2024 17:13:03 +0000</pubDate>
				<guid isPermaLink="false">https://lookbehindyou.de/?post_type=product&#038;p=23534</guid>

					<description><![CDATA[Shorter, faster, smarter: In FOR BASIC TO ONE-LINERS, minimalism meets programming. This book offers a comprehensive introduction to the world of BASIC one-liner programming on 8-bit computers. One-liner programming is a technique in which complex tasks, graphic and sound effects and even entire games are realised in just a single line of code with up]]></description>
										<content:encoded><![CDATA[<p>Featuring more than 170 tips &amp; tricks for shorter code and faster programs, this compendium is an indispensable guide for programming enthusiasts and retro computing addicts. The book offers numerous hands-on examples with explanatory graphics and speed comparisons to make complex one-liners easy to understand.</p>
<p>Both beginners and professionals will find many tips and tricks in this amazing compilation to put the finishing touches to their programs.</p>
<p><strong>Highlights of FOR BASIC TO ONE-LINERS:</strong></p>
<ul>
<li>Over 170 tips &amp; tricks for shorter code and faster programs in BASIC</li>
<li>Basics of BASIC and exercises in BASIC to suit readers of all levels of experience</li>
<li>User-friendly benchmark comparisons, screenshots and graphics</li>
<li>More than 300 BASIC commands (POKEs, PEEKs, SYSs, WAITs and CHR$s) with explanations</li>
<li>Useful appendices with tables and overviews of BASIC abbreviations, screen codes and PETSCII codes of the C64</li>
</ul>
<p>The book is aimed specifically at programmers on the Commodore 64, but is also suitable for users of 8-bit computers of other brands such as Acorn, Atari, Amstrad, Apple, BBC, Dragon, MSX, NEC, Schneider, Sinclair, Robotron, Tandy or Texas Instruments.</p>
<p>The tutorials can be executed with various BASIC interpreters such as Color, Exos, Extended Color, GFA, GW, HC, IBM Cassette, Integer, Level I &amp; II, MS, N88, Oric, RC or Vision.</p>
<p><strong>Chapters</strong></p>
<ul>
<li>basics of BASIC</li>
<li>BASIC memory</li>
<li>BASIC abbreviations &amp; tokens</li>
<li>time measurement</li>
<li>tips for beginners</li>
<li>saving characters</li>
<li>tips and tricks</li>
<li>speed</li>
<li>best of one-liners</li>
<li>curiosities</li>
<li>overview of PEEKs, POKEs, SYSs, WAITs &amp; CHR$s</li>
<li>screen codes of the C64</li>
<li>PETSCII codes of the C64</li>
<li>command overview of BASIC dialects</li>
</ul>
<p><strong>About the authors</strong></p>
<p>Holger Weßling, born in 1965, is an accomplished author and former employee of the renowned Data Becker publishing house. After a creative break of several years, he has returned to the world of writing and has become well known for his specialised books about the THEC64 and THEA500 and for the official guide to Impossible Mission.</p>
<p>Martin Roscher is a teaching computer science professor and well-known BASIC programmer. In &#8220;FOR BASIC TO ONE-LINERS&#8221; he shares his in-depth knowledge to help programmers get the most out of 8-bit programming.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">23534</post-id>	</item>
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		<title>From Vultures to Vampires 3: The computer that refuses to die (2010-2023)</title>
		<link>https://lookbehindyou.de/en/product/from-vultures-to-vampires-3/</link>
					<comments>https://lookbehindyou.de/en/product/from-vultures-to-vampires-3/#respond</comments>
		
		<dc:creator><![CDATA[Nico Barbat]]></dc:creator>
		<pubDate>Wed, 22 Nov 2023 17:55:52 +0000</pubDate>
				<guid isPermaLink="false">https://lookbehindyou.de/?post_type=product&#038;p=22599</guid>

					<description><![CDATA[English edition! From Vultures to Vampires is the fascinating true account of what happened to Commodore after the fateful New York auction sale of 1995. Volume 3 covers the period from 2010 to 2023 and follows the continuing evolution of next-generation PowerPC Amiga systems and the coming-of-age 68K emulation, coupled with the rise of cycle-accurate]]></description>
										<content:encoded><![CDATA[<h2>Table of contents</h2>
<ul>
<li>Chapter 1: Powering on</li>
<li>Chapter 2: Liquid silicon and retro clones</li>
<li>Chapter 3: The Apollo story</li>
<li>Chapter 4: Technology triumphs: The makers and shakers</li>
<li>Chapter 5: The never-ending story</li>
<li>Chapter 6: Détente</li>
<li>Chapter 7: We are Amiga</li>
</ul>
<h2>The Author</h2>
<p>With a career spanning more than 45 years in the computer industry, David John Pleasance&#8217;s success is legendary &#8211; it is estimated that he was directly responsible for the sale of some 2.25 million computers.</p>
<p>During his influential tenure at Commodore, which included offices in the UK, Switzerland (responsible for 35 countries) and the US, David formed long-term partnerships with the world&#8217;s leading publishers of games and productivity software, always at least one step ahead of the competition. He has set the standard in marketing and is specifically known for his pioneering idea of bringing combined computer and software packages to market.</p>
<p>No one else could be better qualified to tell this compelling, unbelievable (but true) story about the mismanagement of a global computer giant.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">22599</post-id>	</item>
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		<title>From Vultures to Vampires 2: The Battle for Commodore’s Intellectual Property (2005-2010)</title>
		<link>https://lookbehindyou.de/en/product/from-vultures-to-vampires-2/</link>
					<comments>https://lookbehindyou.de/en/product/from-vultures-to-vampires-2/#respond</comments>
		
		<dc:creator><![CDATA[Nico Barbat]]></dc:creator>
		<pubDate>Wed, 28 Jun 2023 10:52:39 +0000</pubDate>
				<guid isPermaLink="false">https://lookbehindyou.de/?post_type=product&#038;p=22344</guid>

					<description><![CDATA[English edition! From Vultures to Vampires is the fascinating true account of what happened to Commodore after the fateful New York auction sale of 1995. Volume 2 chronicles the machinations and intricate shell games surrounding the Amiga's ownership from 2005 to 2010. The heated battle for the post-Commodore Amiga crown led to the ongoing development]]></description>
										<content:encoded><![CDATA[<h2>Table of contents</h2>
<ul>
<li>Chapter 1: The circle of life: Happy 20th Birthday, Amiga!</li>
<li>Chapter 2: Getting better? It can’t get no worse?</li>
<li>Chapter 3: Powered up</li>
<li>Chapter 4: Swimming against the tide</li>
<li>Chapter 5: Breakthrough</li>
<li>Chapter 6: A new beginning</li>
<li>Chapter 7: Commodore revisited</li>
</ul>
<h2>The Author</h2>
<p>With a career spanning more than 45 years in the computer industry, David John Pleasance&#8217;s success is legendary &#8211; it is estimated that he was directly responsible for the sale of some 2.25 million computers.</p>
<p>During his influential tenure at Commodore, which included offices in the UK, Switzerland (responsible for 35 countries) and the US, David formed long-term partnerships with the world&#8217;s leading publishers of games and productivity software, always at least one step ahead of the competition. He has set the standard in marketing and is specifically known for his pioneering idea of bringing combined computer and software packages to market.</p>
<p>No one else could be better qualified to tell this compelling, unbelievable (but true) story about the mismanagement of a global computer giant.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">22344</post-id>	</item>
		<item>
		<title>Commodore: The Inside Story (German edition)</title>
		<link>https://lookbehindyou.de/en/product/commodore-the-inside-story/</link>
					<comments>https://lookbehindyou.de/en/product/commodore-the-inside-story/#respond</comments>
		
		<dc:creator><![CDATA[Nico Barbat]]></dc:creator>
		<pubDate>Tue, 27 Jun 2023 17:02:33 +0000</pubDate>
				<guid isPermaLink="false">https://lookbehindyou.de/?post_type=product&#038;p=22332</guid>

					<description><![CDATA[30 untold stories about a computer giant Now available in German! "Commodore: The Inside Story" takes you on a journey through the exciting world of Commodore, the legendary technology company that played a major role in shaping the computer revolution - from its humble beginnings to its rise as the undisputed icon of the home]]></description>
										<content:encoded><![CDATA[<p>This riveting book not only provides a comprehensive account of the creation of Commodore, with its revolutionary C64, PET, and Amiga computers and its many failed developments, but also reveals the fascinating stories of the visionaries, engineers, and developers who made the company what it was.</p>
<p>17 of the gripping chapters are written by David John Pleasance, the former managing director of Commodore UK. His precise descriptions and many personal photos reveal exclusive details and an intimate perspective on events.</p>
<p>Furthermore 13 former Commodore legends like RJ Mical, Dave Haynie, Gail Wellington or Peter Kittel tell about their eventful time at the American home computer giant of the 80s. These extraordinary stories provide a deep insight into the culture, innovation and passion that shaped Commodore.</p>
<p>&#8220;Commodore: The Inside Story&#8221; is the ultimate tribute to an era that changed the computer world forever. With his in-depth insights, compelling anecdotes, and personal contributions from industry legends, David John Pleasance delights readers and transports them back to the golden age of home computing.</p>
<h2>Table of contents</h2>
<p><strong>Part 1: The Inside Story</strong></p>
<ol>
<li>In the beginning</li>
<li>Commodore UK − The first five months</li>
<li>Commodore Corby</li>
<li>Interlude 1: Spirit of the Stones</li>
<li>Maidenhead, Pt. 1: We don’t sell computers, we sell dreams</li>
<li>Maidenhead, Pt. 2: The Distributor Incentive Program</li>
<li>Commodore Electronics Limited: Basle, Switzerland</li>
<li>Interlude 2: Commodore Netherlands</li>
<li>Commodore Inc.: West Chester, Pennsylvania, USA</li>
<li>A comedy of errors: Our illustrious leader, Mehdi Ali</li>
<li>Interlude 4: Irving Gould</li>
<li>The launch of the CD32</li>
<li>The SCI Amiga 1200 manufacturing saga</li>
<li>Interlude 4: The PC Week lawsuit</li>
<li>Management buyout</li>
<li>Interlude 5: Chelsea FC shirt sponsorship</li>
<li>After Commodore</li>
</ol>
<p><strong>Part 2: Commodore Memories</strong></p>
<ol>
<li>RJ Mical: One more untold Amiga story</li>
<li>Dave Haynie: RUN</li>
<li>Tim Chaney: Commodore UK − The early days</li>
<li>Gail Wellington: Memories from the soft side</li>
<li>Peter Kittel: My time at Commodore Germany</li>
<li>Beth Richard: Design many, ship few</li>
<li>Miguel De Gracia: Memories of a young recruit</li>
<li>Joe Benzing: Commodore memories</li>
<li>François Lionet: How the Amiga changed my life</li>
<li>Wim Meulders: Death by management, customers and users</li>
<li>Kieron Sumner: It’s all in the value</li>
<li>Stephen Jones: A love letter to AROS</li>
<li>Carlo Pastore: The story of the Commodore 65</li>
</ol>
<h2>The Author</h2>
<p>With a career spanning more than 45 years in the computer industry, David John Pleasance&#8217;s success is legendary &#8211; it is estimated that he was directly responsible for the sale of some 2.25 million computers.</p>
<p>During his influential tenure at Commodore, which included offices in the UK, Switzerland (responsible for 35 countries) and the US, David formed long-term partnerships with the world&#8217;s leading publishers of games and productivity software, always at least one step ahead of the competition. He has set the standard in marketing and is specifically known for his pioneering idea of bringing combined computer and software packages to market.</p>
<p>No one else could be better qualified to tell this compelling, unbelievable (but true) story about the mismanagement of a global computer giant.</p>
<p>&nbsp;</p>
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