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	<title>c64 &#8211; Look Behind You</title>
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	<description>publishing extravaganza</description>
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		<title>Commodore 64: a visual compendium (Bitmap Books)</title>
		<link>https://lookbehindyou.de/en/product/n64-a-visual-compendium-bitmap-books-kopie/</link>
					<comments>https://lookbehindyou.de/en/product/n64-a-visual-compendium-bitmap-books-kopie/#respond</comments>
		
		<dc:creator><![CDATA[Simon Neumann]]></dc:creator>
		<pubDate>Fri, 07 Feb 2025 13:26:54 +0000</pubDate>
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					<description><![CDATA[Commodore 64: a visual compendium features well over a hundred titles, represented by beautiful in-game shots or loading screens, plus a gallery of artwork by legendary Zzap!64 artist Oliver Frey. Also included is a series of features, including profiles of key Britsoft developers, interviews with famous C64 artists, a look back at the demo scene,]]></description>
										<content:encoded><![CDATA[<p>Commodore 64: a visual compendium celebrates one the most popular home computers of all time, taking you on a journey through the C64’s varied and colourful gaming library, starting in 1982, with early releases like Jupiter Lander and Beach Head, and travelling forward through the decades.</p>
<p>The 1980s saw an array of amazing C64 titles: think Dropzone, Impossible Mission, Elite, Mercenary, Uridium, The Last Ninja… These and others represented an incredible variety of genres, from shoot ’em ups to puzzlers, racing games to arcade adventures, plus games that still defy categorisation – The Sentinel, anyone? By the time the 1990s rolled around, talented coders were making the machine do things the original hardware designers didn’t think were possible; games like Turrican, Creatures and Lemmings showed that there was life left in the old CPU yet. Even when Commodore went bust, and the computer was no longer being manufactured, the games still kept coming.</p>
<p>So, this book pays homage not only to the seminal games of the C64’s official lifespan, but also to the developers that kept the system alive, featuring games that were completed and released a decade after the last boxed C64 left the high street.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">24914</post-id>	</item>
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		<title>FOR BASIC TO ONE-LINERS: Creative one-liner programming with 8-bit-BASIC</title>
		<link>https://lookbehindyou.de/en/product/for-basic-to-one-liners/</link>
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		<dc:creator><![CDATA[Nico Barbat]]></dc:creator>
		<pubDate>Fri, 24 May 2024 17:13:03 +0000</pubDate>
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					<description><![CDATA[Shorter, faster, smarter: In FOR BASIC TO ONE-LINERS, minimalism meets programming. This book offers a comprehensive introduction to the world of BASIC one-liner programming on 8-bit computers. One-liner programming is a technique in which complex tasks, graphic and sound effects and even entire games are realised in just a single line of code with up]]></description>
										<content:encoded><![CDATA[<p>Featuring more than 170 tips &amp; tricks for shorter code and faster programs, this compendium is an indispensable guide for programming enthusiasts and retro computing addicts. The book offers numerous hands-on examples with explanatory graphics and speed comparisons to make complex one-liners easy to understand.</p>
<p>Both beginners and professionals will find many tips and tricks in this amazing compilation to put the finishing touches to their programs.</p>
<p><strong>Highlights of FOR BASIC TO ONE-LINERS:</strong></p>
<ul>
<li>Over 170 tips &amp; tricks for shorter code and faster programs in BASIC</li>
<li>Basics of BASIC and exercises in BASIC to suit readers of all levels of experience</li>
<li>User-friendly benchmark comparisons, screenshots and graphics</li>
<li>More than 300 BASIC commands (POKEs, PEEKs, SYSs, WAITs and CHR$s) with explanations</li>
<li>Useful appendices with tables and overviews of BASIC abbreviations, screen codes and PETSCII codes of the C64</li>
</ul>
<p>The book is aimed specifically at programmers on the Commodore 64, but is also suitable for users of 8-bit computers of other brands such as Acorn, Atari, Amstrad, Apple, BBC, Dragon, MSX, NEC, Schneider, Sinclair, Robotron, Tandy or Texas Instruments.</p>
<p>The tutorials can be executed with various BASIC interpreters such as Color, Exos, Extended Color, GFA, GW, HC, IBM Cassette, Integer, Level I &amp; II, MS, N88, Oric, RC or Vision.</p>
<p><strong>Chapters</strong></p>
<ul>
<li>basics of BASIC</li>
<li>BASIC memory</li>
<li>BASIC abbreviations &amp; tokens</li>
<li>time measurement</li>
<li>tips for beginners</li>
<li>saving characters</li>
<li>tips and tricks</li>
<li>speed</li>
<li>best of one-liners</li>
<li>curiosities</li>
<li>overview of PEEKs, POKEs, SYSs, WAITs &amp; CHR$s</li>
<li>screen codes of the C64</li>
<li>PETSCII codes of the C64</li>
<li>command overview of BASIC dialects</li>
</ul>
<p><strong>About the authors</strong></p>
<p>Holger Weßling, born in 1965, is an accomplished author and former employee of the renowned Data Becker publishing house. After a creative break of several years, he has returned to the world of writing and has become well known for his specialised books about the THEC64 and THEA500 and for the official guide to Impossible Mission.</p>
<p>Martin Roscher is a teaching computer science professor and well-known BASIC programmer. In &#8220;FOR BASIC TO ONE-LINERS&#8221; he shares his in-depth knowledge to help programmers get the most out of 8-bit programming.</p>
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