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	<title>bitmap &#8211; Look Behind You</title>
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	<description>publishing extravaganza</description>
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		<title>Commodore 64: a visual compendium (Bitmap Books)</title>
		<link>https://lookbehindyou.de/en/product/n64-a-visual-compendium-bitmap-books-kopie/</link>
					<comments>https://lookbehindyou.de/en/product/n64-a-visual-compendium-bitmap-books-kopie/#respond</comments>
		
		<dc:creator><![CDATA[Simon Neumann]]></dc:creator>
		<pubDate>Fri, 07 Feb 2025 13:26:54 +0000</pubDate>
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					<description><![CDATA[Commodore 64: a visual compendium features well over a hundred titles, represented by beautiful in-game shots or loading screens, plus a gallery of artwork by legendary Zzap!64 artist Oliver Frey. Also included is a series of features, including profiles of key Britsoft developers, interviews with famous C64 artists, a look back at the demo scene,]]></description>
										<content:encoded><![CDATA[<p>Commodore 64: a visual compendium celebrates one the most popular home computers of all time, taking you on a journey through the C64’s varied and colourful gaming library, starting in 1982, with early releases like Jupiter Lander and Beach Head, and travelling forward through the decades.</p>
<p>The 1980s saw an array of amazing C64 titles: think Dropzone, Impossible Mission, Elite, Mercenary, Uridium, The Last Ninja… These and others represented an incredible variety of genres, from shoot ’em ups to puzzlers, racing games to arcade adventures, plus games that still defy categorisation – The Sentinel, anyone? By the time the 1990s rolled around, talented coders were making the machine do things the original hardware designers didn’t think were possible; games like Turrican, Creatures and Lemmings showed that there was life left in the old CPU yet. Even when Commodore went bust, and the computer was no longer being manufactured, the games still kept coming.</p>
<p>So, this book pays homage not only to the seminal games of the C64’s official lifespan, but also to the developers that kept the system alive, featuring games that were completed and released a decade after the last boxed C64 left the high street.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">24914</post-id>	</item>
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		<title>N64: A Visual Compendium (Bitmap Books)</title>
		<link>https://lookbehindyou.de/en/product/n64-a-visual-compendium-bitmap-books/</link>
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		<dc:creator><![CDATA[Nico Barbat]]></dc:creator>
		<pubDate>Sun, 08 Sep 2024 16:41:14 +0000</pubDate>
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					<description><![CDATA[Continuing Bitmap Books’ visual compendium series, this unofficial chronicle of Nintendo’s remarkable console doesn’t only share a riveting, in-depth account of the gaming giant’s move to keep pace with the rise of 3D. It is also packed with meticulously realised screenshots and game art, which accompany profiles of over 150 titles that defined the N64,]]></description>
										<content:encoded><![CDATA[<p>N64: a visual compendium tells the fascinating story of a console that changed the gaming world. Inside its pages you’ll find a rich written history of a machine that marked the moment Nintendo moved to fully embrace 3D, resulting in some of the best games ever made – and a turbulent period for one of the globe’s most celebrated entertainment companies. </p>
<p>As well as a foreword penned by GoldenEye 64 and Perfect Dark’s David Doak, N64: a visual compendium is filled with exclusive interviews with game industry luminaries such as Jim Wornell (Nintendo), Michael Mendheim (BattleTanx), Kevin Bayliss (Diddy Kong Racing), Remington Scott (Turok) and Julian Eggebrecht (Star Wars).</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">24512</post-id>	</item>
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		<title>Commodore Amiga: A Visual Compendium (Bitmap Books)</title>
		<link>https://lookbehindyou.de/en/product/commodore-amiga-a-visual-compendium-bitmap-books/</link>
					<comments>https://lookbehindyou.de/en/product/commodore-amiga-a-visual-compendium-bitmap-books/#respond</comments>
		
		<dc:creator><![CDATA[Nico Barbat]]></dc:creator>
		<pubDate>Mon, 09 Oct 2023 18:17:33 +0000</pubDate>
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					<description><![CDATA[Over the course of some 420 pages, Commodore Amiga: a visual compendium showcases more than 140 of the biggest titles, bringing them vividly to life with a double-page screen grab or loading page. Each is accompanied by quotes and commentary from renowned Amiga artists, developers and publishers, including R.J. Mical, David Braben, Sid Meier, Ron]]></description>
										<content:encoded><![CDATA[<p>Launched in 1985, the Amiga ushered in a new age of home computing. Its powerful 16-bit Motorola CPU and custom graphics and audio chipsets made it an instant hit among both gamers looking to move on from their 8-bit systems, and artists and musicians moving into the digital realm.</p>
<p>Early titles like Defender of the Crown, Barbarian and Hybris demonstrated the Amiga’s graphics credentials, while arcade-perfect conversions of Marble Madness, Space Harrier and Rainbow Islands showed that it could match the power of dedicated coin-op cabinets. Over the next decade, it would play host to an extraordinary diversity of titles; games like Rocket Ranger, Populous, Cannon Fodder, Speedball and Worms ushered in new genres and helped to redefine the videogame landscape.</p>
<p>Beyond the games themselves, it also covers the origins of the hardware and the vibrant demo scene, and includes interviews with artists and profiles of the most prominent games publishers. Presented in hardback, using high-quality lithographic printing on superior paper stock, this book is a wonderful celebration of the machine’s graphics prowess and a reminder of the wealth of quality games the Amiga brought to bear.</p>
<p><strong>Includes contributions from:</strong><br />
George Allan, Jacob Anderson, Rob Anderson, Thomas Andersson, Billy Allison, Torben Bakager, Jim Bambra, Doug Barnett, Patrik Bergdahl, Chris Blackbourn, David Braben OBE, Andrew Braybrook, Allister Brimble, David Broadhurst, Andy Buchanan, Stoo Cambridge, Louis Castle, Charles Cecil, Mark Cerny, Éric Chahi , Andrew Clitheroe, Mark Coleman, Glenn Corpes, Antony Crowther, Mike Dailly, Mevlut Dinc, Dino Dini, Bob Dinnerman, Michael Diskett, Paul Docherty, Martin Edmondson, Julian Eggebrecht, Andreas Escher, Brian Fargo, Allan Finlay, Matt Furniss, Daniel Gallagher, Dave Gibbons, Ron Gilbert, Pierre Gilhodes, Jeff Godfrey, Eric Graham, Bill Harbison, Jon Hare, Thomas Hertzler, Andrew Hewson, Paul Holmes, Richard M. Holmes, Rico Holmes, Tony Horgan, Chris Huelsbeck, Francesco Iorio, Teoman Irmak, Steve Jarratt, Scott Johnston, Ned Langman, Neil Larsen, James Leach, Robin Levy, Dale Luck, Richard Löwenstein, Klaus Lyngeled, Archer MacLean, Dan Malone, Frank Matzke, Rob Mead-Green, Sid Meier, R.J. Mical, Mike Montgomery, Brian Moriarty, Andrew Morris, Dave Needle, Henk Nieborg, Phil Nixon, Markus Nyström, Mark Patterson, Gary Penn, Dave Perry, Simon Phipps, Giacinto Platania, Hugh Riley, Andy Roberts, Tobias Richter, Jim Sachs, Carl Sassenrath, Bruce Schlickbernd, Franck Sauer, Eric Schwartz, Matt Simmonds, Erik Simon, Alfredo Siragusa, Charlie Skilbeck, Tony Smith, Audun Sorlie, Chris Sorrell, Steve Stamatiadis, Howard W. Stolz, Andreas Tadic, Philip Thornton, Edvard Tóth, Michael Troughton, David Upchurch, Mario van Zeist, Edgar M. Vigdal (R.I.P.), Reichart Von Wolfsheild, Joe Walker, Mo Warden, Richard Weeks, Phillip Williams, Aric Wilmunder, Jamie Woodhouse, Simon Woodroffe and Tim Wright a.k.a. CoLD SToRAGE.</p>
<p>English edition. 420 pages. 170mm × 230mm. Edge-to-edge high quality lithographic print. Hardback with double thickness cover. Sewn binding for enduring quality and the ability to lay flat for ideal double-page image viewing. Spot-varnished cover and dust jacket that highlight key elements against a matte background. Two coloured bookmark ribbons. Shrink-wrapped. Gewicht: 2,5 kg</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">23137</post-id>	</item>
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		<title>The Art of Point-and-Click Adventures (Bitmap Books)</title>
		<link>https://lookbehindyou.de/en/product/the-art-of-point-and-click-adventures-bitmap-books/</link>
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		<dc:creator><![CDATA[Simon Neumann]]></dc:creator>
		<pubDate>Mon, 09 Oct 2023 18:15:27 +0000</pubDate>
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					<description><![CDATA[A visual celebration of one of the most loved genres in gaming history, The Art of Point-and-Click Adventure Games is a sumptuous, 528 page, hardback coffee table book packed with the very best pixel art and classic scenes from the games that most define this genre. Publisher: Bitmap Books Language: English]]></description>
										<content:encoded><![CDATA[<p>The Art of Point-and-Click Adventure Games also contains over 50 extensive and exclusive interviews with the key developers, designers and artists behind some of the most beloved games and characters in the history of the medium, such as Al Lowe, Éric Chahi, Ron Gilbert and Tim Schafer. It has a foreword by Gary Whitta, editor of PC Gamer magazine and storywriter on Rogue One: A Star Wars Story, followed by a detailed history of the Point-and-Click genre.</p>
<p>Just some of the classic titles featured are King’s Quest, Myst, Toonstruck, Discworld, Blade Runner, Gabriel Knight, Flight of the Amazon Queen, Simon the Sorcerer, The Secret of Monkey Island, The Dig, Maniac Mansion and Full Throttle. All of the most famous and iconic point-and-click adventures are covered, as well as some lesser-known games and home-brew efforts.</p>
<p>Includes interviews with:<br />
Billy Allison, Gregg Barnett, Hal Barwood, David Bishop, Louis Castle, Charles Cecil, Éric Chahi, Corey Cole, Lori Cole, Paul Conway, Doug Crockford, Paul Cuisset, Neil Dodwell, James Dollar, Jakub Dvorský, Noah Falstein, Mark Ferrari, Natalia Figueroa, David Fox, Oliver Franzke, Dave Gibbons, Dave Gilbert, Ron Gilbert, Pierre Gilhodes, Dave Grossman, Richard Hare, Joel Staaf Hästö, Jacob Janerka, Jane Jensen, Oliver Lindau, Robert Lindsley, Al Lowe, Josh Mandel, Collette Michaud, Robyn Miller, Rolf Mohr, Brian Moriarty, John Passfield, Tim Schafer, Shawn Sharp, Patrik Spacek, Stefan Srb, Steve Stamatiadis, Jeff Stephenson, Jay Tholen, William Tiller, Jim Walls, Ken Williams, Aric Wilmunder, Gary Winnick and Simon Woodroffe.</p>
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