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	<title>Amiga &#8211; Look Behind You</title>
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	<description>publishing extravaganza</description>
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	<title>Amiga &#8211; Look Behind You</title>
	<link>https://lookbehindyou.de/en/</link>
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		<title>The Settlers II Gold Edition (Amiga)</title>
		<link>https://lookbehindyou.de/en/product/thesettlers2amiga/</link>
					<comments>https://lookbehindyou.de/en/product/thesettlers2amiga/#respond</comments>
		
		<dc:creator><![CDATA[Nico Barbat]]></dc:creator>
		<pubDate>Tue, 12 Aug 2025 20:46:22 +0000</pubDate>
				<guid isPermaLink="false">https://lookbehindyou.de/?post_type=product&#038;p=25597</guid>

					<description><![CDATA[The iconic strategy game is finally coming to the Amiga! In 1993, The Settlers made a major impact on Amiga gaming and created a whole new genre: the city-building strategy game. When the even more ambitious sequel, The Settlers II, was released in 1996, it was a huge success and remains a fan favorite to]]></description>
										<content:encoded><![CDATA[<p><em>The Settlers II</em> is regarded as the pinnacle of the series and a milestone in the building strategy genre. The game perfected everything that made the first part awesome: the bustling inhabitants, the complex economic chains, and the unique charm. Now finally it&#8217;s where it belongs &#8211; on the Amiga.</p>
<h2>The story</h2>
<p>A storm casts Roman captain Octavius onto a mysterious island. From a simple emergency shelter, you build a powerful empire. Starting with a single tent, you develop a complex civilization with over 30 building types and just as many professions.</p>
<h2>Extensive game content</h2>
<ul>
<li>thousands of lovingly animated settlers</li>
<li>over 30 different professions, including 6 types of soldiers</li>
<li>4 different races with different character types: Romans, Asians, Nubians, and Vikings</li>
<li>various landscapes such as lava, ice fields, swamps, forests, and much more, including the stunning winter scenery from The Settlers II Mission CD</li>
<li>10 Roman campaigns and 9 world campaigns</li>
<li>130 free bonus maps</li>
<li>integrated in-game help and optimized game interface</li>
<li>4 languages: fully in English and German, with French and Polish available in-game</li>
</ul>
<h2>Three editions for everyone who loves the Amiga</h2>
<ul>
<li><strong>Box Edition (available October 2025):</strong> This physical edition will feature a classic box format with a slip lid for € 49.90 and will include a DVD plus download option, the colored world atlas, manuals in German and English, as well as four exclusive and collectible retro-design postcards.</li>
<li><strong>Collector’s Edition (available January 2026):</strong> The game’s deluxe version will be available for € 99.90 as a wooden box in the original Settlers II design; it will be limited to 250 copies and will also include an exclusive metal magnet (8×5 cm) with the iconic castle motif from the first Settlers game—a real gem for every Amiga enthusiast and box collector.</li>
<li><strong>Digital Edition (available October 2025):</strong> For immediate gaming fun, a download-only version will also be available for € 29.90.</li>
</ul>
<h2>System requirements for The Settlers II Gold Edition (Amiga version)</h2>
<p><strong>68k version</strong></p>
<p><strong>Minimum system requirements 68k version:</strong></p>
<ul>
<li>Amiga with AGA chipset</li>
<li>68040 with 40 MHz</li>
<li>32 MB Fast RAM</li>
<li>AmigaOS 3.1</li>
<li>AHI 4.18</li>
<li>600 MB free hard disk space</li>
</ul>
<p><strong>Recommended system requirements 68k (LoRes):</strong></p>
<ul>
<li>Amiga with AGA chipset or graphics card</li>
<li>68060 with 50 MHz or higher</li>
<li>64 MB Fast RAM</li>
<li>AmigaOS 3.2</li>
<li>AHI 4.18</li>
<li>600 MB free hard disk space</li>
</ul>
<p><strong>Recommended system requirements 68k (HiRes):</strong></p>
<ul>
<li>Amiga with graphics card</li>
<li>68060 with 100 MHz or higher (for resolutions higher than 640&#215;480, a PiStorm is recommended)</li>
<li>64 MB Fast RAM</li>
<li>AmigaOS 3.2</li>
<li>AHI 4.18</li>
<li>600 MB free hard disk space</li>
</ul>
<p><strong>PowerPC version</strong></p>
<p><strong>Minimum system requirements PPC version:</strong></p>
<ul>
<li>PPC Amiga with AmigaOS 4.1 or AmigaOS 3.1 with WarpUP</li>
<li>603e/175 MHz</li>
<li>32 MB RAM</li>
<li>AmigaOS 3.1 with WarpUP or AmigaOS 4.1</li>
<li>AHI</li>
<li>500 MB free hard disk space</li>
</ul>
<p><strong>Recommended system requirements PPC version:</strong></p>
<ul>
<li>PPC Amiga with AmigaOS 4.1 or AmigaOS 3.2 with WarpUP</li>
<li>G3 800 MHz or higher</li>
<li>for resolutions higher than 640&#215;480, a graphics card (PCI, AGP, or PCIe) is recommended</li>
<li>64 MB RAM</li>
<li>AmigaOS 3.2 with WarpUP or AmigaOS 4.1</li>
<li>AHI</li>
<li>500 MB free hard disk space</li>
</ul>
<p><em>© 1996-2005 Ubisoft Entertainment. All Rights Reserved. Developed by Blue Byte Software. The Settlers, Blue Byte and the Blue Byte logo are registered or unregistered trademarks of Ubisoft GmbH in the U.S. and/or other countries. Ubisoft and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the U.S. and/or other countries.</em></p>
<p><em>Amiga port 2025 by Look Behind You</em></p>
<blockquote><p><em>Get the classic that was missing on the Amiga in 1996 – now it&#8217;s finally where it belongs!</em></p></blockquote>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">25597</post-id>	</item>
		<item>
		<title>Amiga ROM Kernel Reference Manual: AmigaDOS</title>
		<link>https://lookbehindyou.de/en/product/rkrm-amigados/</link>
					<comments>https://lookbehindyou.de/en/product/rkrm-amigados/#respond</comments>
		
		<dc:creator><![CDATA[Nico Barbat]]></dc:creator>
		<pubDate>Sat, 26 Oct 2024 14:16:47 +0000</pubDate>
				<guid isPermaLink="false">https://lookbehindyou.de/produkt/rkrm-amigados/</guid>

					<description><![CDATA[Amiga ROM Kernel Reference Manual: AmigaDOS provides a long missing addendum to the Amiga ROM Kernel Reference Manual Series and adds a comprehensive description of the AmigaDOS system component. The AmigaDOS Reference Manual presents a detailed description of the central I/O and process subsystem of AmigaOS. This volume covers the latest version of Amiga’s operating]]></description>
										<content:encoded><![CDATA[<p><strong>Amiga ROM Kernel Reference Manual: AmigaDOS</strong> includes the following topics:</p>
<ul>
<li>An introduction into elementary components of AmigaDOS such as files and locks</li>
<li>AmigaDOS handlers and file systems,and how to interface them</li>
<li>Pattern matching and recursive directory scanning</li>
<li>A discussion of the AmigaDOS Process management</li>
<li>A complete breakdown of the Fast File System disk structure</li>
<li>Direct packet communication and a comprehensive documentation of DosPackets</li>
<li>A detailed description of the AmigaDOS executable and link file structure</li>
<li>The documentation of the AmigaDOS ROM Shell, including a tutorial and source code for implementing custom shells</li>
<li>The AmigaDOS startup mechanism</li>
</ul>
<p>For the serious programmer who wants to take full advantage of the Amiga’s impressive features, the Amiga ROM Kernel Reference Manual: AmigaDOS is an indispensable source of information on how to use the AmigaDOS file system, how to interact and implement handlers and file systems and how to make productive use of the AmigaDOS Shell.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">24313</post-id>	</item>
		<item>
		<title>AmigaOS 3.2 Reference Manual</title>
		<link>https://lookbehindyou.de/en/product/amigaos32-manual/</link>
					<comments>https://lookbehindyou.de/en/product/amigaos32-manual/#comments</comments>
		
		<dc:creator><![CDATA[Nico Barbat]]></dc:creator>
		<pubDate>Mon, 10 Jun 2024 10:15:14 +0000</pubDate>
				<guid isPermaLink="false">https://lookbehindyou.de/?post_type=product&#038;p=23628</guid>

					<description><![CDATA[language: English publication date: 30 September 2024 formats: hardback &amp; digital, 480 pages A comprehensive guide to the Amiga operating system for beginners, advanced users and professionals. "AmigaOS 3.2 Reference Manual" features clear explanations of the basics and advanced functions of AmigaOS 3.2 and valuable insights into the Amiga system, from A to Z. The]]></description>
										<content:encoded><![CDATA[<p>You will get a complete overview of AmigaOS 3.2 including the updates up to 3.2.2.1: How to install the operating system correctly and easily, which settings are necessary for basic operation, what are the different tools, commodities and utilities used for? In addition, we provide a deep insight into the Amiga shell with all commands and variants. You will also learn everything about the use and function of individual start sequences, the AmigaGuide system, shortcuts and error codes or ARexx. Finally, the book also provides an overview beyond the pure operating system functions, including the connection to the Internet, data exchange and the sensible expansion of the hardware with extensions. With many detailed explanations and step-by-step instructions, the book will enable you to use and expand AmigaOS 3.2 according to your requirements and expectations.</p>
<p>&#8220;AmigaOS 3.2 Reference Manual&#8221; comprises 480 pages and will be available as a hardback book, as a digital edition (PDF) and as a combination of both hardback book and PDF.</p>
<h2><strong>Contents</strong></h2>
<ul>
<li>Installation on Classic, Emulation and Mini</li>
<li>Installation of the Kickstart ROMs in all Amigas</li>
<li>Basics of the operating system</li>
<li>System optimization with Prefs</li>
<li>Using tools, utilities and commodities correctly</li>
<li>The shell: All commands explained in detail</li>
<li>Power users: Scripts, ARexx and Co.</li>
<li>Next steps: Internet, data transfer and USB</li>
<li>Amiga expansion: hardware and software</li>
<li>Service: Tips and tricks, shortcuts, glossary and much more.</li>
</ul>
<h2>Acclaimed by the press</h2>
<blockquote><p>„A worthy successor to the popular Markt&amp;Technik books – a must-buy.“<br />
<strong>— Amiga Future (Germany)</strong></p></blockquote>
<blockquote><p>„Lots of up-to-date and easy-to-understand content – highly recommended!“<br />
<strong>— Amiga Germany Fanzine (Germany)</strong></p></blockquote>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">23628</post-id>	</item>
		<item>
		<title>From Vultures to Vampires 3: The computer that refuses to die (2010-2023)</title>
		<link>https://lookbehindyou.de/en/product/from-vultures-to-vampires-3/</link>
					<comments>https://lookbehindyou.de/en/product/from-vultures-to-vampires-3/#respond</comments>
		
		<dc:creator><![CDATA[Nico Barbat]]></dc:creator>
		<pubDate>Wed, 22 Nov 2023 17:55:52 +0000</pubDate>
				<guid isPermaLink="false">https://lookbehindyou.de/?post_type=product&#038;p=22599</guid>

					<description><![CDATA[English edition! From Vultures to Vampires is the fascinating true account of what happened to Commodore after the fateful New York auction sale of 1995. Volume 3 covers the period from 2010 to 2023 and follows the continuing evolution of next-generation PowerPC Amiga systems and the coming-of-age 68K emulation, coupled with the rise of cycle-accurate]]></description>
										<content:encoded><![CDATA[<h2>Table of contents</h2>
<ul>
<li>Chapter 1: Powering on</li>
<li>Chapter 2: Liquid silicon and retro clones</li>
<li>Chapter 3: The Apollo story</li>
<li>Chapter 4: Technology triumphs: The makers and shakers</li>
<li>Chapter 5: The never-ending story</li>
<li>Chapter 6: Détente</li>
<li>Chapter 7: We are Amiga</li>
</ul>
<h2>The Author</h2>
<p>With a career spanning more than 45 years in the computer industry, David John Pleasance&#8217;s success is legendary &#8211; it is estimated that he was directly responsible for the sale of some 2.25 million computers.</p>
<p>During his influential tenure at Commodore, which included offices in the UK, Switzerland (responsible for 35 countries) and the US, David formed long-term partnerships with the world&#8217;s leading publishers of games and productivity software, always at least one step ahead of the competition. He has set the standard in marketing and is specifically known for his pioneering idea of bringing combined computer and software packages to market.</p>
<p>No one else could be better qualified to tell this compelling, unbelievable (but true) story about the mismanagement of a global computer giant.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">22599</post-id>	</item>
		<item>
		<title>Commodore Amiga: A Visual Compendium (Bitmap Books)</title>
		<link>https://lookbehindyou.de/en/product/commodore-amiga-a-visual-compendium-bitmap-books/</link>
					<comments>https://lookbehindyou.de/en/product/commodore-amiga-a-visual-compendium-bitmap-books/#respond</comments>
		
		<dc:creator><![CDATA[Nico Barbat]]></dc:creator>
		<pubDate>Mon, 09 Oct 2023 18:17:33 +0000</pubDate>
				<guid isPermaLink="false">https://lookbehindyou.de/produkt/commodore-amiga-a-visual-compendium-bitmap-books/</guid>

					<description><![CDATA[Over the course of some 420 pages, Commodore Amiga: a visual compendium showcases more than 140 of the biggest titles, bringing them vividly to life with a double-page screen grab or loading page. Each is accompanied by quotes and commentary from renowned Amiga artists, developers and publishers, including R.J. Mical, David Braben, Sid Meier, Ron]]></description>
										<content:encoded><![CDATA[<p>Launched in 1985, the Amiga ushered in a new age of home computing. Its powerful 16-bit Motorola CPU and custom graphics and audio chipsets made it an instant hit among both gamers looking to move on from their 8-bit systems, and artists and musicians moving into the digital realm.</p>
<p>Early titles like Defender of the Crown, Barbarian and Hybris demonstrated the Amiga’s graphics credentials, while arcade-perfect conversions of Marble Madness, Space Harrier and Rainbow Islands showed that it could match the power of dedicated coin-op cabinets. Over the next decade, it would play host to an extraordinary diversity of titles; games like Rocket Ranger, Populous, Cannon Fodder, Speedball and Worms ushered in new genres and helped to redefine the videogame landscape.</p>
<p>Beyond the games themselves, it also covers the origins of the hardware and the vibrant demo scene, and includes interviews with artists and profiles of the most prominent games publishers. Presented in hardback, using high-quality lithographic printing on superior paper stock, this book is a wonderful celebration of the machine’s graphics prowess and a reminder of the wealth of quality games the Amiga brought to bear.</p>
<p><strong>Includes contributions from:</strong><br />
George Allan, Jacob Anderson, Rob Anderson, Thomas Andersson, Billy Allison, Torben Bakager, Jim Bambra, Doug Barnett, Patrik Bergdahl, Chris Blackbourn, David Braben OBE, Andrew Braybrook, Allister Brimble, David Broadhurst, Andy Buchanan, Stoo Cambridge, Louis Castle, Charles Cecil, Mark Cerny, Éric Chahi , Andrew Clitheroe, Mark Coleman, Glenn Corpes, Antony Crowther, Mike Dailly, Mevlut Dinc, Dino Dini, Bob Dinnerman, Michael Diskett, Paul Docherty, Martin Edmondson, Julian Eggebrecht, Andreas Escher, Brian Fargo, Allan Finlay, Matt Furniss, Daniel Gallagher, Dave Gibbons, Ron Gilbert, Pierre Gilhodes, Jeff Godfrey, Eric Graham, Bill Harbison, Jon Hare, Thomas Hertzler, Andrew Hewson, Paul Holmes, Richard M. Holmes, Rico Holmes, Tony Horgan, Chris Huelsbeck, Francesco Iorio, Teoman Irmak, Steve Jarratt, Scott Johnston, Ned Langman, Neil Larsen, James Leach, Robin Levy, Dale Luck, Richard Löwenstein, Klaus Lyngeled, Archer MacLean, Dan Malone, Frank Matzke, Rob Mead-Green, Sid Meier, R.J. Mical, Mike Montgomery, Brian Moriarty, Andrew Morris, Dave Needle, Henk Nieborg, Phil Nixon, Markus Nyström, Mark Patterson, Gary Penn, Dave Perry, Simon Phipps, Giacinto Platania, Hugh Riley, Andy Roberts, Tobias Richter, Jim Sachs, Carl Sassenrath, Bruce Schlickbernd, Franck Sauer, Eric Schwartz, Matt Simmonds, Erik Simon, Alfredo Siragusa, Charlie Skilbeck, Tony Smith, Audun Sorlie, Chris Sorrell, Steve Stamatiadis, Howard W. Stolz, Andreas Tadic, Philip Thornton, Edvard Tóth, Michael Troughton, David Upchurch, Mario van Zeist, Edgar M. Vigdal (R.I.P.), Reichart Von Wolfsheild, Joe Walker, Mo Warden, Richard Weeks, Phillip Williams, Aric Wilmunder, Jamie Woodhouse, Simon Woodroffe and Tim Wright a.k.a. CoLD SToRAGE.</p>
<p>English edition. 420 pages. 170mm × 230mm. Edge-to-edge high quality lithographic print. Hardback with double thickness cover. Sewn binding for enduring quality and the ability to lay flat for ideal double-page image viewing. Spot-varnished cover and dust jacket that highlight key elements against a matte background. Two coloured bookmark ribbons. Shrink-wrapped. Gewicht: 2,5 kg</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">23137</post-id>	</item>
		<item>
		<title>From Vultures to Vampires 2: The Battle for Commodore’s Intellectual Property (2005-2010)</title>
		<link>https://lookbehindyou.de/en/product/from-vultures-to-vampires-2/</link>
					<comments>https://lookbehindyou.de/en/product/from-vultures-to-vampires-2/#respond</comments>
		
		<dc:creator><![CDATA[Nico Barbat]]></dc:creator>
		<pubDate>Wed, 28 Jun 2023 10:52:39 +0000</pubDate>
				<guid isPermaLink="false">https://lookbehindyou.de/?post_type=product&#038;p=22344</guid>

					<description><![CDATA[English edition! From Vultures to Vampires is the fascinating true account of what happened to Commodore after the fateful New York auction sale of 1995. Volume 2 chronicles the machinations and intricate shell games surrounding the Amiga's ownership from 2005 to 2010. The heated battle for the post-Commodore Amiga crown led to the ongoing development]]></description>
										<content:encoded><![CDATA[<h2>Table of contents</h2>
<ul>
<li>Chapter 1: The circle of life: Happy 20th Birthday, Amiga!</li>
<li>Chapter 2: Getting better? It can’t get no worse?</li>
<li>Chapter 3: Powered up</li>
<li>Chapter 4: Swimming against the tide</li>
<li>Chapter 5: Breakthrough</li>
<li>Chapter 6: A new beginning</li>
<li>Chapter 7: Commodore revisited</li>
</ul>
<h2>The Author</h2>
<p>With a career spanning more than 45 years in the computer industry, David John Pleasance&#8217;s success is legendary &#8211; it is estimated that he was directly responsible for the sale of some 2.25 million computers.</p>
<p>During his influential tenure at Commodore, which included offices in the UK, Switzerland (responsible for 35 countries) and the US, David formed long-term partnerships with the world&#8217;s leading publishers of games and productivity software, always at least one step ahead of the competition. He has set the standard in marketing and is specifically known for his pioneering idea of bringing combined computer and software packages to market.</p>
<p>No one else could be better qualified to tell this compelling, unbelievable (but true) story about the mismanagement of a global computer giant.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">22344</post-id>	</item>
		<item>
		<title>Commodore: The Inside Story (German edition)</title>
		<link>https://lookbehindyou.de/en/product/commodore-the-inside-story/</link>
					<comments>https://lookbehindyou.de/en/product/commodore-the-inside-story/#respond</comments>
		
		<dc:creator><![CDATA[Nico Barbat]]></dc:creator>
		<pubDate>Tue, 27 Jun 2023 17:02:33 +0000</pubDate>
				<guid isPermaLink="false">https://lookbehindyou.de/?post_type=product&#038;p=22332</guid>

					<description><![CDATA[30 untold stories about a computer giant Now available in German! "Commodore: The Inside Story" takes you on a journey through the exciting world of Commodore, the legendary technology company that played a major role in shaping the computer revolution - from its humble beginnings to its rise as the undisputed icon of the home]]></description>
										<content:encoded><![CDATA[<p>This riveting book not only provides a comprehensive account of the creation of Commodore, with its revolutionary C64, PET, and Amiga computers and its many failed developments, but also reveals the fascinating stories of the visionaries, engineers, and developers who made the company what it was.</p>
<p>17 of the gripping chapters are written by David John Pleasance, the former managing director of Commodore UK. His precise descriptions and many personal photos reveal exclusive details and an intimate perspective on events.</p>
<p>Furthermore 13 former Commodore legends like RJ Mical, Dave Haynie, Gail Wellington or Peter Kittel tell about their eventful time at the American home computer giant of the 80s. These extraordinary stories provide a deep insight into the culture, innovation and passion that shaped Commodore.</p>
<p>&#8220;Commodore: The Inside Story&#8221; is the ultimate tribute to an era that changed the computer world forever. With his in-depth insights, compelling anecdotes, and personal contributions from industry legends, David John Pleasance delights readers and transports them back to the golden age of home computing.</p>
<h2>Table of contents</h2>
<p><strong>Part 1: The Inside Story</strong></p>
<ol>
<li>In the beginning</li>
<li>Commodore UK − The first five months</li>
<li>Commodore Corby</li>
<li>Interlude 1: Spirit of the Stones</li>
<li>Maidenhead, Pt. 1: We don’t sell computers, we sell dreams</li>
<li>Maidenhead, Pt. 2: The Distributor Incentive Program</li>
<li>Commodore Electronics Limited: Basle, Switzerland</li>
<li>Interlude 2: Commodore Netherlands</li>
<li>Commodore Inc.: West Chester, Pennsylvania, USA</li>
<li>A comedy of errors: Our illustrious leader, Mehdi Ali</li>
<li>Interlude 4: Irving Gould</li>
<li>The launch of the CD32</li>
<li>The SCI Amiga 1200 manufacturing saga</li>
<li>Interlude 4: The PC Week lawsuit</li>
<li>Management buyout</li>
<li>Interlude 5: Chelsea FC shirt sponsorship</li>
<li>After Commodore</li>
</ol>
<p><strong>Part 2: Commodore Memories</strong></p>
<ol>
<li>RJ Mical: One more untold Amiga story</li>
<li>Dave Haynie: RUN</li>
<li>Tim Chaney: Commodore UK − The early days</li>
<li>Gail Wellington: Memories from the soft side</li>
<li>Peter Kittel: My time at Commodore Germany</li>
<li>Beth Richard: Design many, ship few</li>
<li>Miguel De Gracia: Memories of a young recruit</li>
<li>Joe Benzing: Commodore memories</li>
<li>François Lionet: How the Amiga changed my life</li>
<li>Wim Meulders: Death by management, customers and users</li>
<li>Kieron Sumner: It’s all in the value</li>
<li>Stephen Jones: A love letter to AROS</li>
<li>Carlo Pastore: The story of the Commodore 65</li>
</ol>
<h2>The Author</h2>
<p>With a career spanning more than 45 years in the computer industry, David John Pleasance&#8217;s success is legendary &#8211; it is estimated that he was directly responsible for the sale of some 2.25 million computers.</p>
<p>During his influential tenure at Commodore, which included offices in the UK, Switzerland (responsible for 35 countries) and the US, David formed long-term partnerships with the world&#8217;s leading publishers of games and productivity software, always at least one step ahead of the competition. He has set the standard in marketing and is specifically known for his pioneering idea of bringing combined computer and software packages to market.</p>
<p>No one else could be better qualified to tell this compelling, unbelievable (but true) story about the mismanagement of a global computer giant.</p>
<p>&nbsp;</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">22332</post-id>	</item>
		<item>
		<title>Game consoles and home computers 1972 to 2022</title>
		<link>https://lookbehindyou.de/en/product/book-die-geheimnisse-von-monkey-island-kopie/</link>
					<comments>https://lookbehindyou.de/en/product/book-die-geheimnisse-von-monkey-island-kopie/#respond</comments>
		
		<dc:creator><![CDATA[Simon Neumann]]></dc:creator>
		<pubDate>Fri, 06 Jan 2023 10:45:24 +0000</pubDate>
				<guid isPermaLink="false">https://lookbehindyou.de/?post_type=product&#038;p=22057</guid>

					<description><![CDATA[New from our friends at Gameplan Verlag: 50 years of screen fun and digital action, chronologically and in-depth in plain language, technical tables and over 800 photos. The greatly expanded and updated new edition of the popular reference book on video game hardware shows all consoles, handhelds and computers from America, Japan and Europe, presents]]></description>
										<content:encoded><![CDATA[<p>A journey through the eras of gaming, from the electromechanical prehistoric age to the ultra HD present and from there to the VR future!</p>
<ul class="quotes">
<li><q>great reference book &#8230; lovingly &#8230; carefully &#8230; with compact, pointed texts &#8230; and splendid photos &#8230; supplemented &#8230; expanded and clarified &#8230; A printed gem to read yourself and give as a gift</q><br />
&#8211; Peter Schmitz, c&#8217;t</li>
<li><q>Gameplan takes you on a journey through the world of computer &amp; video games (&#8230;) very understandable (&#8230;) very entertaining</q><br />
&#8211; Gamestar</li>
<li><q>offers a deep insight into the entertainment devices of the last 25 years (&#8230;) easy to read, nicely illustrated and rich in facts (&#8230;) a smart reference book for game fans</q><br />
&#8211; Man!ac</li>
<li><q>everything you need to know (&#8230;) detailed device information (&#8230;) technology fans can revel in the details (&#8230;) a recommendable read</q><br />
&#8211; c&#8217;t</li>
<li><q>An ace!</q><br />
&#8211; ComputerPICTURE games</li>
<li><q>Required reading</q><br />
&#8211; PlayZone</li>
</ul>
<p><strong>The Author</strong></p>
<p>Winnie Forster, publicist and digital media expert, has been at the keyboard since 1982 and in the computer and video games industry since 1990. He was managing editor of the legendary PowerPlay magazine, co-founder of Video Games and &#8211; as editorial director of the specialist publisher Cybermedia &#8211; of the multi-format magazine Man!ac, which he launched online in 1995. In the 21st century, Forster works and plays at Ammersee in Bavaria.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">22057</post-id>	</item>
		<item>
		<title>Game: Amiga Duel</title>
		<link>https://lookbehindyou.de/en/product/amiga-duel/</link>
					<comments>https://lookbehindyou.de/en/product/amiga-duel/#respond</comments>
		
		<dc:creator><![CDATA[Nico Barbat]]></dc:creator>
		<pubDate>Sat, 15 Oct 2022 08:00:03 +0000</pubDate>
				<guid isPermaLink="false">https://lookbehindyou.de/produkt/game-amiga-duel/</guid>

					<description><![CDATA[Cult game meets cult computer Amiga Duel is the ultimate card game for all Amiga fans, retro collectors and gamer enthusiasts: it features 32 models of the greatest computer series ever created. The lineup includes all Commodore Amigas from the A1000 to the CD32, various clones like DraCo or Pegasos, devices from the grapevine like]]></description>
										<content:encoded><![CDATA[<h2>At a glance</h2>
<ul>
<li>Retro fun for all Amiga fans &#8211; perfect for a quick game session with friends and colleagues.</li>
<li>Game classic with the timeless, proven game concept, for 2 to 4 players.</li>
<li>Detailed illustrations of all 32 models exclusively created for this card game</li>
<li>Comfortable cardboard box in a fancy design for all collectors and those aspiring to become one.</li>
<li>The perfect gift &#8211; small, compact, detailed, authentic, retro-fantastic.</li>
<li>Playable as quartet (happy families), trump, memo &#8230;</li>
<li>Bilingual: English and German</li>
</ul>
<h2>Media reaction</h2>
<blockquote><p>For nerds and retro fans, Amiga Duel features great illustrations of the computers as well as hard facts in five categories.<br />
<strong>— GEE &#8211; Love for Games</strong></p></blockquote>
<blockquote><p>Apart from the fun, the cool illustrations are the highlight of the game.<br />
<strong>— Passione Amiga</strong></p></blockquote>
<blockquote><p>Stylishly designed, with models, some of which are hardly known.<br />
<strong>— Amiga Germany</strong></p></blockquote>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">21418</post-id>	</item>
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