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	<title>adventure &#8211; Look Behind You</title>
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	<description>publishing extravaganza</description>
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		<title>Die Geheimnisse von Monkey Island</title>
		<link>https://lookbehindyou.de/en/product/monkey-island/</link>
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		<dc:creator><![CDATA[Nico Barbat]]></dc:creator>
		<pubDate>Thu, 03 Apr 2025 23:59:52 +0000</pubDate>
				<guid isPermaLink="false">https://lookbehindyou.de/produkt/book-die-geheimnisse-von-monkey-island/</guid>

					<description><![CDATA[Second, updated and extended edition! "Do what you want, but create cool stuff!" - George Lucas on May 1, 1982. For George Lucas, that was the only goal he set for his twenty young, ambitious, funny, and badly coiffed game designers as a framework for creating their own computer games. Lucasfilm Games ™ and later]]></description>
										<content:encoded><![CDATA[<p>&#8220;Die Geheimnisse von Monkey Island &#8211; Auf Kapertour mit Pixel-Piraten!&#8221; (&#8220;The secrets of Monkey Island &#8211; Privateering with pixel-pirates!&#8221;) is a tribute to the adventures of Guybrush Threepwood ™, mighty pirate. However, it also wants to tell you in great detail how Monkey Island became a milestone in video game history thanks to its unique storytelling. It also gives you the opportunity to look back at the troubled history of LucasArts and Telltale Games, discover recipes for voodoo grog, learn interactive pirate reggae songs, shine at a swanky party among 40-year-old geeks, and explore sayings as sharp as cutlasses (useful for duels or birthday parties).</p>
<h2>Table of contents</h2>
<ul>
<li>Preface by Larry Ahern ™: Meandering on Monkey Island</li>
<li>Prologue: The adventure according to LucasArts ™</li>
<li>Introduction</li>
<li>Chapter 1: Lucasfilm Games ™</li>
<li>Chapter 2: From interactive narrative to Point&amp;Click ™</li>
<li>Chapter 3: Game engine SCUMM ™</li>
<li>Chapter 4: Reinvention of the adventure game ™</li>
<li>Chapter 5: The Secret of Monkey Island ™</li>
<li>Chapter 6: Moving from Lucasfilm Games ™ to LucasArts ™</li>
<li>Chapter 7: Monkey Island 2: LeChuck’s Revenge ™</li>
<li>Chapter 8: iMUSE™! Interactive reggae music, man!</li>
<li>Chapter 9: The end of an era ™</li>
<li>Chapter 10: The Curse of Monkey Island ™</li>
<li>Chapter 11: Curse of Monkey Island: The Movie ™</li>
<li>Chapter 12: Escape from Monkey Island ™</li>
<li>Chapter 13: The adventure game is dead! ™</li>
<li>Chapter 14: Telltale Games ™</li>
<li>Chapter 15: Tales of Monkey Island ™</li>
<li>Chapter 16: Monkey Island Special Edition ™</li>
<li>Chapter 17: Life and death of LucasArts ™</li>
<li>Chapter 18: The secrets of Monkey Island ™</li>
<li>Chapter 19: The heritage of Monkey Island ™</li>
<li>Chapter 20: Ron Gilbert vs. Disney ™</li>
<li>Chapter 21: Return to Monkey Island ™</li>
<li>Chapter 22: Zutritt nur für Mitarbeiter! ™</li>
<li>Appendix 1: Insult Sword Fighting</li>
<li>Appendix 2: Mojo-Credits</li>
<li>Appendix 3: LucasArts-classics</li>
<li>Appendix 4: Plank of Love</li>
</ul>
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		<post-id xmlns="com-wordpress:feed-additions:1">21420</post-id>	</item>
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		<title>The Art of Point-and-Click Adventures (Bitmap Books)</title>
		<link>https://lookbehindyou.de/en/product/the-art-of-point-and-click-adventures-bitmap-books/</link>
					<comments>https://lookbehindyou.de/en/product/the-art-of-point-and-click-adventures-bitmap-books/#respond</comments>
		
		<dc:creator><![CDATA[Simon Neumann]]></dc:creator>
		<pubDate>Mon, 09 Oct 2023 18:15:27 +0000</pubDate>
				<guid isPermaLink="false">https://lookbehindyou.de/?post_type=product&#038;p=24977</guid>

					<description><![CDATA[A visual celebration of one of the most loved genres in gaming history, The Art of Point-and-Click Adventure Games is a sumptuous, 528 page, hardback coffee table book packed with the very best pixel art and classic scenes from the games that most define this genre. Publisher: Bitmap Books Language: English]]></description>
										<content:encoded><![CDATA[<p>The Art of Point-and-Click Adventure Games also contains over 50 extensive and exclusive interviews with the key developers, designers and artists behind some of the most beloved games and characters in the history of the medium, such as Al Lowe, Éric Chahi, Ron Gilbert and Tim Schafer. It has a foreword by Gary Whitta, editor of PC Gamer magazine and storywriter on Rogue One: A Star Wars Story, followed by a detailed history of the Point-and-Click genre.</p>
<p>Just some of the classic titles featured are King’s Quest, Myst, Toonstruck, Discworld, Blade Runner, Gabriel Knight, Flight of the Amazon Queen, Simon the Sorcerer, The Secret of Monkey Island, The Dig, Maniac Mansion and Full Throttle. All of the most famous and iconic point-and-click adventures are covered, as well as some lesser-known games and home-brew efforts.</p>
<p>Includes interviews with:<br />
Billy Allison, Gregg Barnett, Hal Barwood, David Bishop, Louis Castle, Charles Cecil, Éric Chahi, Corey Cole, Lori Cole, Paul Conway, Doug Crockford, Paul Cuisset, Neil Dodwell, James Dollar, Jakub Dvorský, Noah Falstein, Mark Ferrari, Natalia Figueroa, David Fox, Oliver Franzke, Dave Gibbons, Dave Gilbert, Ron Gilbert, Pierre Gilhodes, Dave Grossman, Richard Hare, Joel Staaf Hästö, Jacob Janerka, Jane Jensen, Oliver Lindau, Robert Lindsley, Al Lowe, Josh Mandel, Collette Michaud, Robyn Miller, Rolf Mohr, Brian Moriarty, John Passfield, Tim Schafer, Shawn Sharp, Patrik Spacek, Stefan Srb, Steve Stamatiadis, Jeff Stephenson, Jay Tholen, William Tiller, Jim Walls, Ken Williams, Aric Wilmunder, Gary Winnick and Simon Woodroffe.</p>
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